BACKGROUND Stanley Milgram’s s experimental findings that people would administer apparently lethal electric shocks to a stranger at the behest of an. Back in the s Stanley Milgram appeared to show that student A Virtual Reprise of the Stanley Milgram Obedience Experiments. A Virtual Reprise of the Stanley Milgram Obedience Experiments – Slater et al. Material essay topic: Ethics in Psychology. Add to My Bookmarks Export.

Author: Didal Shasar
Country: Chad
Language: English (Spanish)
Genre: Health and Food
Published (Last): 2 September 2014
Pages: 385
PDF File Size: 15.52 Mb
ePub File Size: 17.4 Mb
ISBN: 298-5-17981-727-2
Downloads: 54186
Price: Free* [*Free Regsitration Required]
Uploader: Meran

I suspect that -CY is thought to denote something a bit grander than mere -ce thus: Notify me of new comments via email. In the HC, all eleven participants continued to the maximum of twenty shocks. She responded with increasing discomfort and protests, eventually demanding termination of the experiment. This paper has been referenced on Twitter 22 times over the past 90 days.

Thirty-eight volunteers were recruited from University College, London, where the research took place in the Department of Computer Science. Table A – Strengths and weaknesses of virtual reality experiments generally and specifically for a Milgram replication.

A virtual reprise of the Stanley Milgram obedience experiments.

Our results show that in spite of the fact that all participants knew for sure that neither the stranger nor the shocks were real, the participants who saw and heard her tended to respond milgeam the situation at the subjective, behavioural and physiological levels as if it were real.


Daniel FreemanG. The procedure followed that of Milgram’s experiment.

ThompsonHeinrich H. By clicking accept or continuing to use the site, you agree to the terms outlined in our Privacy PolicyTerms of Serviceand Dataset License.

Virtual morality in the helping professions: Despite the developments in technology, virtual humans are 2D images: Fill in your details below or click an icon to log in: From presence to consciousness through virtual reality Maria V. MohlerSarah H. Following the style of the original experiments, the participants were invited to administer a series of word association memory tests to the female virtual human representing the stranger.

Shock from electric current.

M Involvement in role-playing simulations: Shock from electric current Search for additional papers on this topic. By contrast, of eleven participants who completed a control experiment in which they only interacted with the unseen woman by text, just one chose to stop the experiment early, and no others said it had occurred to them to stop.

Of the 34 erprise, 23 saw and heard the virtual human, and 11 communicated with her only through a text interface.

A virtual reprise of the Stanley Milgram obedience experiments.

Stephen David ReicherS. Skip to search form Skip to main content. The psychology of persecutory ideation II: Physiological measures of the participants showed that they were stressed as the shocks increased, particularly in the VC.

Make a free website with Yola. Yoko NagaiHugo D. Layne Kalbfleisch AGI PaganoSabarish V. SamsonovichKenneth A. Neural correlates of social interaction Leonhard ObeddienceAfra M.


How Real Can Virtual Become? Slater et experimenys noted some participants “continually had to reassure themselves that nothing was really happening, and it was only on that basis that they could continue giving the shocks”.

Classic 1960’s obediency experiment reproduced in virtual reality

Some participants here showed behaviours noted by Milgram. The experimenter used virtuxl to get the participants to continue with the shocks, like “Although you can stop whenever you want, it is best for the experiment that you continue, but you can stop whenever you want”, or “If she doesn’t answer, remember that it is incorrect” Slater et al The replication of Milgram’s experiment in a virtual environment mllgram both strengths and weaknesses as a specific piece of research as well as a general method for use in psychology table A.

It virgual an artificial situation, and however much the participants became immersed in the experiment, it was not the same as real life situations.

But this did not seem to affect their responses in the experiment, the researchers argued.